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About

About

What this is

A multi-game wiki built straight from the data each game ships with. The pipeline reverse-engineers a game’s Android XAPK, decompiles its Unity assets and il2cpp code, renders 3D/2D visuals out of the original textures and meshes with Blender, and emits a Hugo wiki documenting the mechanics and content.

Because the source is the shipped client itself, the wikis don’t depend on guesswork, in-game menus, or community lore. If a number looks wrong, the source data is the thing to doubt first — these wikis are a view into it, not a human retelling.

How it’s organized

Each game lives under games/<slug>/ with a uniform structure: decompiled assets, source notes, rendered art, and the Hugo content tree. Shared infrastructure (the decompilation toolchain, the orchestrator, the layout templates) is global; everything else is per-game.

URLs follow the same shape: /<game-slug>/<section>/<page>. The root is this index plus the about page; per-game navigation lives under each slug.

Games

See the home page for the list of games covered.