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Winning a battle

A match is two castles firing units at each other in real time. You win by destroying the enemy castle, or by having more of it standing when the clock runs out. Three things decide it: the units you fire, the helpers you bring, and the castle you built.

Read the situation, pick the role

The single most useful habit is asking what is beating you, then answering with the right role.

RoleBring it when
TacticiansThey gain stronger effects from power-ups. Accurate and versatile. Flexible in any fight.
DemolishersExcel at destroying the enemy castle, but struggle against units.
SlayersExcel at defeating enemy units, but are less effective at destruction.

If their units keep wiping yours, you need a Slayer. If their castle will not fall, you need a Demolisher. If the match drags and power-ups are flowing, a Tactician pulls ahead. Most losses are the wrong role for the problem.

Abilities do the specific work

Role tells you the job; the unit’s ability tells you how it does it. Some shots pierce deep into the castle, some scatter across the whole structure, some heal your side or disrupt theirs. When a matchup feels unwinnable, swap the ability, not just the level.

Helpers tip close games

Helpers are the extra button you press mid-battle. Split them by what they do:

Pressure

HelperWhat it does
Cloud MakerGenerates a storm cloud that damages an exposed enemy unit
Goo ShooterFires a goo shot on the enemy castle that causes a big explosion once hit
LaserFires a continuous laser beam at enemy castle
PARA-BOMBERFires a bomb into the air that parachutes down and attacks enemy castle from the sky
CannonFires cannon shots to support your attack

Defense and control

HelperWhat it does
HealRestores health to all units
Ice CannonShoots frost bomb onto enemy wheels to make him move slower.
Portal MAKERDeploys a portal that absorbs any projectiles and spits them back out
ShieldDeploys a defensive barrier that absorbs damage and protects the castle
ADRENALIN SHOTPicks random unit and gives hima a strenght boost for one turn
Anti-MissileLaunches interceptor missiles that neutralize incoming enemy projectiles

Bring pressure when you are the aggressor and defense when you are on the back foot. They level to 5, so a helper you actually use is worth leveling.

Your castle is a weapon too

The castle is not just a health bar. A wider castle gives your units better firing lines, and tougher materials (up to Magma) mean it survives longer under fire. Build width first so you can shoot, then harden it so you can last.