Vampire
Heals all units next turn for each projectile hit. Heals more when projectiles hit a unit.
Profile
| Attribute | Value |
|---|---|
| Rarity | Epic |
| Unlocks at | Arena 13 (3,000 🏆) |
| Base health | 135 |
| Mana cost | 4 |
| Card levels | 6 to 20 (14 upgrades) |
Combat
| Stat | Value |
|---|---|
| Projectiles per shot | 4 |
| Damage (each) | 45 |
| Blast radius | 2.35 |
| Trajectory | arced (gravity 0.5) |
| Accuracy | loose (±6°) |
Vampire fires 4 loose projectiles at 45 damage each, 180 in total if they all land. Its 2.35-radius blast and loose aim decide whether that damage lands where you want it.
Ability details
The exact values behind Vampire’s ability:
| Detail | Value |
|---|---|
| Heal per unit stack | 10% |
| Heal per castle hit | 5% |
Upgrades
Vampire starts at card level 6 and upgrades with its own cards plus Coins, up to level 20. Wild Cards of matching rarity fill in for cards you are short on.
| Level | Cards | Coins |
|---|---|---|
| 6 | 20 ![]() | 50 ![]() |
| 7 | 40 ![]() | 100 ![]() |
| 8 | 60 ![]() | 250 ![]() |
| 9 | 80 ![]() | 400 ![]() |
| 10 | 100 ![]() | 600 ![]() |
| 11 | 200 ![]() | 1,500 ![]() |
| 12 | 300 ![]() | 3,000 ![]() |
| 13 | 500 ![]() | 5,000 ![]() |
| 14 | 1,000 ![]() | 10,000 ![]() |
| 15 | 1,500 ![]() | 20,000 ![]() |
| 16 | 2,500 ![]() | 35,000 ![]() |
| 17 | 5,000 ![]() | 50,000 ![]() |
| 18 | 7,500 ![]() | 75,000 ![]() |
| 19 | 10,000 ![]() | 100.00K ![]() |
| 20 | 15,000 ![]() | 150.00K ![]() |
Maxing Vampire from level 6 to 20 takes 43,800 cards and 450.90K
in all.

