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Economy

The game runs on 3 currencies. Your plane earns Coins in flight and you pour them back into upgrades. Gems are the premium currency. Plane Tickets are play energy you spend to attempt a run.

Currencies

IconCurrencyRole
β€”CoinsSoft currency. Earned passively as plane income; spent on the Engine, Income, and Slingshot upgrade tracks.
β€”GemsPremium currency. Used for speed-ups, special unlocks, and shop offers.
β€”Plane TicketsPlay energy. A run costs one ticket; they refill over time, top up when you clear a level, and never buy planes.

Coins do all the work. Gems never gate progress, and Plane Tickets only pace how often you can fly.

Prices

Every price in the game comes from five formulas:

QuantityFormula
Engine upgrade cost100*pow(3.75,{lvl})*pow(1.25+0.05*{lvl}*(1+0.5*{unv}),{englvl})
Slingshot upgrade cost100*pow(3.75,{lvl})*pow(1.25+0.05*{lvl}*(1+0.5*{unv}),{slglvl})
Income upgrade cost100*pow(1.5,{inclvl})
Income multiplierpow(2, floor({inclvl}/{upgtiers})+{lvl})*(1+0.1*({inclvl}%{upgtiers}))
Flight reward (coins)({dist}+{colcoins})*{incmult}

In these, lvl is the world’s position, englvl / slglvl / inclvl count that track’s purchased levels, and upgtiers is 5. In practice: Engine and Slingshot start at 100 Coins and get 3.75Γ— steeper each world, Income costs the same everywhere, and the multiplier doubles every 5 Income levels. Worked numbers are on every plane page.

Gem pack prices are set in the store and vary by region.