Beach

The Beach flight course. Click to zoom.
Profile
| Attribute | Value |
|---|---|
| Position | #15 of 25 |
| Plane | Shark plane |
| Evolution stages | 5 |
| Upgrade levels | 70 (25 engine · 25 income · 20 slingshot) |
| Launch power | 30 (+1 per slingshot level) |
| Top speed | 80 km/h |
| Income multiplier | ×16,384 → ×367.00K |
| Course length | 3,993 units |
| Scenery | 1,227 placed objects |
| Cost to max everything | 211.21Qa ![]() |
| Unlocked by | clearing Toy store |
The flight
The run launches from a wooden pier beside a large multi-story hotel block at one end of the level. From there the course follows a straight strip of shoreline about 3993 units long, with a continuous row of red-roofed houses and striped-awning shopfronts on one side and sand on the other, passing first through a dense palm grove, then a stretch of beach umbrellas, towels, and bar huts with tables, small boats floating just offshore, and a striped lighthouse standing at a second pier near the midpoint. Past the last cluster of beach huts and umbrellas, the buildings end and the level closes on an open, empty patch of sand.
Upgrades in this world
Each stage is 5 levels. Engine and Slingshot share the same price curve, so their early levels cost the same. The full level-by-level table, with the plane’s evolution at each unlock, is on the Shark plane page.
| Track | Stages | Levels | First level | All levels total |
|---|---|---|---|---|
| Engine | 5 | 25 | 10.88B ![]() | 203.98Qa ![]() |
| Income | 5 | 25 | 100 ![]() | 5.05M ![]() |
| Slingshot | 4 | 20 | 10.88B ![]() | 7.23Qa ![]() |
Engine
Each stage evolves the plane.
| Stage | Levels | Adds | Top speed | Cost per level |
|---|---|---|---|---|
| 1 | 1–5 | Base plane | 80 km/h | 10.88B → 157.24B ![]() |
| 2 | 6–10 | Left Wing | 80 km/h | 306.63B → 4.43T ![]() |
| 3 | 11–15 | Right Wing | 80 km/h | 8.65T → 125.00T ![]() |
| 4 | 16–20 | Tail | 80 km/h | 243.76T → 3.52Qa ![]() |
| 5 | 21–25 | Engines | 80 km/h | 6.87Qa → 99.37Qa ![]() |
Slingshot
Every level adds +1 launch power: 30 base, 50 maxed.
| Stage | Levels | Launch power reached | Cost per level |
|---|---|---|---|
| 1 | 1–5 | 35 | 10.88B → 157.24B ![]() |
| 2 | 6–10 | 40 | 306.63B → 4.43T ![]() |
| 3 | 11–15 | 45 | 8.65T → 125.00T ![]() |
| 4 | 16–20 | 50 | 243.76T → 3.52Qa ![]() |
Income
The multiplier doubles every stage.
| Stage | Levels | Multiplier reached | Cost per level |
|---|---|---|---|
| 1 | 1–5 | ×22,938 | 100 → 506 ![]() |
| 2 | 6–10 | ×45,875 | 759 → 3,844 ![]() |
| 3 | 11–15 | ×91,750 | 5,767 → 29,193 ![]() |
| 4 | 16–20 | ×183.50K | 43,789 → 221.68K ![]() |
| 5 | 21–25 | ×367.00K | 332.53K → 1.68M ![]() |
Engine is the money pit: 97% of the 211.21Qa it takes to max this world. Income pays for itself fastest, so keep it ahead of the other two.
