Night City

The Night City flight course. Click to zoom.
Profile
| Attribute | Value |
|---|---|
| Position | #25 of 25 |
| Plane | Spider plane |
| Evolution stages | 5 |
| Upgrade levels | 70 (25 engine · 25 income · 20 slingshot) |
| Launch power | 25 (+0.5 per slingshot level) |
| Top speed | 100 km/h |
| Income multiplier | ×16.78M → ×375.81M |
| Course length | 4,316 units |
| Scenery | 13,246 placed objects |
| Cost to max everything | 22.36Sp ![]() |
| Unlocked by | clearing Sweet Land |
The flight
The run launches from a hillside suburb at one end of the course, where a straight main road cuts through blocks of single-family houses, trees, and white-fenced yards. The road drops onto a twin-arch road bridge that carries truck traffic across a wide water crossing, leading into the downtown district, a dense grid of streets lined with apartment blocks, glass office towers, and rooftop water tanks. The course ends where the city grid runs up against a ring of rocky, forested mountains that close off the far end of the level.
Upgrades in this world
Each stage is 5 levels. Engine and Slingshot share the same price curve, so their early levels cost the same. The full level-by-level table, with the plane’s evolution at each unlock, is on the Spider plane page.
| Track | Stages | Levels | First level | All levels total |
|---|---|---|---|---|
| Engine | 5 | 25 | 5.98Qa ![]() | 22.11Sp ![]() |
| Income | 5 | 25 | 100 ![]() | 5.05M ![]() |
| Slingshot | 4 | 20 | 5.98Qa ![]() | 250.44Sx ![]() |
Engine
Each stage evolves the plane.
| Stage | Levels | Adds | Top speed | Cost per level |
|---|---|---|---|---|
| 1 | 1–5 | Base plane | 100 km/h | 5.98Qa → 215.48Qa ![]() |
| 2 | 6–10 | Left Wing | 100 km/h | 527.94Qa → 19.02Qi ![]() |
| 3 | 11–15 | Right Wing | 100 km/h | 46.60Qi → 1.68Sx ![]() |
| 4 | 16–20 | Tail | 100 km/h | 4.11Sx → 148.22Sx ![]() |
| 5 | 21–25 | Engines | 100 km/h | 363.14Sx → 13.08Sp ![]() |
Slingshot
Every level adds +0.5 launch power: 25 base, 35 maxed.
| Stage | Levels | Launch power reached | Cost per level |
|---|---|---|---|
| 1 | 1–5 | 27.5 | 5.98Qa → 215.48Qa ![]() |
| 2 | 6–10 | 30 | 527.94Qa → 19.02Qi ![]() |
| 3 | 11–15 | 32.5 | 46.60Qi → 1.68Sx ![]() |
| 4 | 16–20 | 35 | 4.11Sx → 148.22Sx ![]() |
Income
The multiplier doubles every stage.
| Stage | Levels | Multiplier reached | Cost per level |
|---|---|---|---|
| 1 | 1–5 | ×23.49M | 100 → 506 ![]() |
| 2 | 6–10 | ×46.98M | 759 → 3,844 ![]() |
| 3 | 11–15 | ×93.95M | 5,767 → 29,193 ![]() |
| 4 | 16–20 | ×187.90M | 43,789 → 221.68K ![]() |
| 5 | 21–25 | ×375.81M | 332.53K → 1.68M ![]() |
Engine is the money pit: 99% of the 22.36Sp it takes to max this world. Income pays for itself fastest, so keep it ahead of the other two.
