Toy store

The Toy store flight course. Click to zoom.
Profile
| Attribute | Value |
|---|---|
| Position | #14 of 25 |
| Plane | Plastic plane |
| Evolution stages | 5 |
| Upgrade levels | 70 (25 engine · 25 income · 20 slingshot) |
| Launch power | 40 (+0.5 per slingshot level) |
| Top speed | 30 km/h |
| Income multiplier | ×8,192 → ×183.50K |
| Course length | 12,374 units |
| Scenery | 5,946 placed objects |
| Cost to max everything | 31.20Qa ![]() |
| Unlocked by | clearing Giant Garden |
The flight
The run launches from the open end of a long strip-mall parking lot that sits in a corridor between low green hills. The Plastic plane flies down the lot past rows of parked cars, small flat-roofed kiosk buildings, planters with palms, streetlights, and painted crosswalks, then over a cluster of colorful canopies and a children’s play area near the far end. The course ends at a large multi-story toy store building with an open rooftop terrace, whose rear loading area marks the level’s far boundary.
Upgrades in this world
Each stage is 5 levels. Engine and Slingshot share the same price curve, so their early levels cost the same. The full level-by-level table, with the plane’s evolution at each unlock, is on the Plastic plane page.
| Track | Stages | Levels | First level | All levels total |
|---|---|---|---|---|
| Engine | 5 | 25 | 2.90B ![]() | 29.99Qa ![]() |
| Income | 5 | 25 | 100 ![]() | 5.05M ![]() |
| Slingshot | 4 | 20 | 2.90B ![]() | 1.21Qa ![]() |
Engine
Each stage evolves the plane.
| Stage | Levels | Adds | Top speed | Cost per level |
|---|---|---|---|---|
| 1 | 1–5 | Base plane | 30 km/h | 2.90B → 37.79B ![]() |
| 2 | 6–10 | Left Wing | 30 km/h | 71.81B → 935.81B ![]() |
| 3 | 11–15 | Right Wing | 30 km/h | 1.78T → 23.17T ![]() |
| 4 | 16–20 | Tail | 30 km/h | 44.03T → 573.75T ![]() |
| 5 | 21–25 | Bombs | 30 km/h | 1.09Qa → 14.21Qa ![]() |
Slingshot
Every level adds +0.5 launch power: 40 base, 50 maxed.
| Stage | Levels | Launch power reached | Cost per level |
|---|---|---|---|
| 1 | 1–5 | 42.5 | 2.90B → 37.79B ![]() |
| 2 | 6–10 | 45 | 71.81B → 935.81B ![]() |
| 3 | 11–15 | 47.5 | 1.78T → 23.17T ![]() |
| 4 | 16–20 | 50 | 44.03T → 573.75T ![]() |
Income
The multiplier doubles every stage.
| Stage | Levels | Multiplier reached | Cost per level |
|---|---|---|---|
| 1 | 1–5 | ×11,469 | 100 → 506 ![]() |
| 2 | 6–10 | ×22,938 | 759 → 3,844 ![]() |
| 3 | 11–15 | ×45,875 | 5,767 → 29,193 ![]() |
| 4 | 16–20 | ×91,750 | 43,789 → 221.68K ![]() |
| 5 | 21–25 | ×183.50K | 332.53K → 1.68M ![]() |
Engine is the money pit: 96% of the 31.20Qa it takes to max this world. Income pays for itself fastest, so keep it ahead of the other two.
← Giant Garden · Beach →
