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Currencies

Four currency types gate different systems. Coins are the default soft currency, Gems are premium (primary IAP target), Tickets cap training sessions, and TeamXP is a team-progression point earned from play (not spent).

Coins (soft currency)

Coin

Source: mission silver-tier rewards, chapter milestones (3,960 total across 5 chapters), TeamXP level-up rewards, gem-to-coin exchange, IAP starter pack.

Spent on: outfit unlocks (40 items with coin price), move level-ups (4,310 coins for a Common up to 126,485 for an Epic), character attribute upgrades, hair shop (44 items totaling 350,000 coins).

No cap, no expiry, no gifting.

Gems (premium)

Gem

Source: IAP purchase (primary), mission gold-tier rewards, chapter milestones (~75 total), chapter finals (100 total), TeamXP level-up rewards, FTUE gifts (840 gems across all mission rewards).

Spent on: unlocking coach-level-gated moves and outfits (298 and 228 items respectively), converting to coins, converting to tickets, refreshing the training list, rewinding a competition run after a failed move.

No cap, no expiry, no gifting.

Tickets (training energy)

Ticket

Gate on the training system. Each training exercise costs 1 ticket; tickets regenerate over time or can be purchased with gems. See Training for exercise costs.

TeamXP (team progression)

TeamXP

Earned from mission clears and scaled by the bronze/silver/gold score tier. Drives the Coach level ladder (1 → 200) — most of the move and outfit pool is gated behind Coach level thresholds. TeamXP is not spent; it’s a progression meter. (“Coach level” and “TeamXP level” are the same number.)

Icon variants

The UI ships context-specific variants of each currency icon:

Big Mission reward TeamXP reward Generic reward
Coin
Coin big
Coin mission
Coin teamxp
Coin reward
Gem
Gem big
Gem mission
Gem teamxp
Gem reward
Ticket
Ticket big
Ticket mission
Ticket teamxp
Ticket reward
TeamXP
TeamXP big
TeamXP mission
TeamXP reward