Currencies
Four currency types gate different systems. Coins are the default soft currency, Gems are premium (primary IAP target), Tickets cap training sessions, and TeamXP is a team-progression point earned from play (not spent).
Coins (soft currency)
Source: mission silver-tier rewards, chapter milestones (3,960 total across 5 chapters), TeamXP level-up rewards, gem-to-coin exchange, IAP starter pack.
Spent on: outfit unlocks (40 items with coin price), move level-ups (4,310 coins for a Common up to 126,485 for an Epic), character attribute upgrades, hair shop (44 items totaling 350,000 coins).
No cap, no expiry, no gifting.
Gems (premium)
Source: IAP purchase (primary), mission gold-tier rewards, chapter milestones (~75 total), chapter finals (100 total), TeamXP level-up rewards, FTUE gifts (840 gems across all mission rewards).
Spent on: unlocking coach-level-gated moves and outfits (298 and 228 items respectively), converting to coins, converting to tickets, refreshing the training list, rewinding a competition run after a failed move.
No cap, no expiry, no gifting.
Tickets (training energy)
Gate on the training system. Each training exercise costs 1 ticket; tickets regenerate over time or can be purchased with gems. See Training for exercise costs.
TeamXP (team progression)
Earned from mission clears and scaled by the bronze/silver/gold score tier. Drives the Coach level ladder (1 → 200) — most of the move and outfit pool is gated behind Coach level thresholds. TeamXP is not spent; it’s a progression meter. (“Coach level” and “TeamXP level” are the same number.)
Icon variants
The UI ships context-specific variants of each currency icon:
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| Gem |
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| Ticket |
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| TeamXP |
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