Currencies
Four currencies gate different systems. Coins cover everyday spending, Gems are the premium currency, Tickets limit training sessions, and TeamXP is earned from play and never spent. Coins and Gems have no cap and never expire.
Coins

Source: Silver-tier mission rewards, chapter milestones (3,960 total across 5 chapters), TeamXP level-up rewards, Gem-to-Coin exchange, IAP starter pack.
Spent on: outfit unlocks (40 outfits), move level-ups (4,310 Coins for a Common up to 126,485 for an Epic), character attribute upgrades, hair shop (44 items totaling 350,000 Coins).
Gems

Source: IAP purchase, Gold-tier mission rewards, chapter milestones, chapter finals (100 total), TeamXP level-up rewards, early mission gifts (840 Gems).
Spent on: unlocking Coach-level-gated moves (298) and outfits (228), converting to Coins, converting to Tickets, refreshing the training list, rewinding a competition run after a failed move.
Tickets

Each training exercise costs 1 Ticket. Tickets regenerate over time or can be bought with Gems. See Training for exercise costs.
TeamXP

Earned from mission clears and scaled by the Bronze, Silver, or Gold score tier. TeamXP drives the Coach level ladder (1 to 200), and most moves and outfits unlock at Coach level thresholds. Coach level and TeamXP level are the same number.
Icon variants
Each currency icon changes with the context it appears in:
| Currency | Big | Mission reward | TeamXP reward | Generic reward |
|---|---|---|---|---|
| Coin | ![]() | ![]() | ![]() | ![]() |
| Gem | ![]() | ![]() | ![]() | ![]() |
| Ticket | ![]() | ![]() | ![]() | ![]() |
| TeamXP | ![]() | ![]() | — | ![]() |










