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Coach level farming

Coach level farming

Coach level, also shown as TeamXP level, is the master unlock gate. Outfits, moves, and some mission bonus conditions all key off it. The faster you climb, the faster the catalog opens. This page tells you what to play, in what order.

The curve

The TeamXP curve is front-loaded then compounds:

Coach levelCumulative TeamXPDelta from previous
2100100
101,430~140 per level
50~22,000~500 per level
100~65,000~900 per level
200~230,000~1,600 per level

Early levels are cheap: your first ten cost 1,430 TeamXP combined. By level 200 a single level costs about 1,600, more than all ten of those together.

Top TeamXP missions

The missions with the highest Gold TeamXP rewards are listed under Rankings: By TeamXP. Re-clear those missions on Gold whenever your coin and ticket budget allow.

Replay payouts

Most story Competition missions grant their top-tier rewards once, then drop to a reduced replay payout on subsequent clears. You cannot grind a tutorial mission for infinite TeamXP; the game re-tiers it. Practice missions and chapter milestones offer repeatable drops.

The farm loop

The fastest Coach-level climb:

  1. Chapter milestones: each chapter has 4 mid-chapter milestone rewards plus a final reward. These are one-time but large.
  2. Training drills at combo 5: a 1.15× combo multiplier stacks on the drill’s base reward.
  3. Replayable Practice missions: check the mission type on the missions index. Practice missions don’t run out.

Priority order once story chapters are cleared:

  1. Every unclaimed chapter milestone.
  2. Every Gold tier on Practice missions.
  3. Training drills with Balance + Flexibility drops (these match the most common mission bonus conditions).

Stop-and-audit checkpoints

Pause your TeamXP grind at Coach level 5, 10, 20, 35, 50. Each checkpoint unlocks a wave of new outfits and moves, so the catalog at level 10 is not the catalog you had at level 5. Audit your wardrobe and move pool before spending coins on upgrades.

See also