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How to gold-medal a mission

How to gold-medal a mission

Editorial note: This is commentary by the wiki’s author, not official strategy. Numbers on this page (thresholds, costs, rewards) are pulled from the game data and are verified. Priorities, recommendations, and “do this / don’t do that” claims are the wiki’s opinion based on that data β€” not the developer’s.

Every Competition mission has three score thresholds: πŸ₯‰ Bronze, πŸ₯ˆ Silver, πŸ₯‡ Gold. The Gold threshold is tuned so that you usually can’t hit it on raw execution alone β€” you need bonus multipliers stacked.

The gold formula

Final score β‰ˆ (Ξ£ move scores Γ— execution multiplier) Γ— bonus multipliers

Bonus multipliers come from matching the mission’s stated requirements. A mission’s “Bonus required” column on the missions index tells you exactly what to bring. Three sources stack:

  1. Outfit-tag match β€” wear a leotard with the color / style / material the mission demands.
  2. Move-tag match β€” equip moves that meet the mission’s move requirement (minimum grade, rarity, star level, attribute type).
  3. Attribute-level match β€” the active character’s listed attribute (Strength, Flexibility, Speed, Balance) has to hit the mission’s minimum.

Every one of those is multiplicative. Miss one and gold is almost always out of reach.

The pre-run checklist

Before pressing Start, open the mission’s row in the missions index and read the Bonus required cell out loud. For a row like:

Grade B+ Β· Outfit: Retro Β· Yellow

you need:

  • The assigned character’s routine to include moves rated Grade B or harder.
  • That character to be wearing a Yellow leotard tagged Retro.

Miss either and you’re capped at Silver even on a flawless run.

Outfit-tag matching

Outfits carry three independent tag buckets: Color, Style, Material. Missions can demand any combination β€” usually one or two. To find the matches fast:

  1. Open the outfits catalog.
  2. Filter by the tag the mission demands.
  3. Check which character the variant is flagged for β€” every outfit ships as five recolors, one per gymnast.

If the mission’s required tag doesn’t exist yet in your wardrobe, check the Rankings β†’ Gold coin missions for the quickest coin earners so you can buy the outfit.

Move-tag matching

Every move carries Difficulty, Rarity, StarLevel, and AttributeTag fields. Mission bonus conditions can require a minimum on any of them. Common patterns:

  • “Grade B+” β€” at least one move graded B, C, D, or E. Most characters have grade-B moves unlocked by Coach level 10.
  • “Common+” β€” trivially satisfied; even starter moves are Common.
  • “1β˜…+” or “Lvl 3+” β€” you have to upgrade the move, not just own it.
  • “Balance / Strength / Speed” β€” an attribute-tag match. Equip a move that lists the demanded attribute in its tags.

Perfecting the run

Bonus multipliers cap at 1.15Γ— (crowd multiplier ceiling). The remaining lift comes from execution:

  • Chain Perfect taps rather than Solids. Perfect = 3 points, Solid = 2.
  • If a move mis-taps early in the routine, Rewind back β€” your first rewind per run is free.

Common failure modes

  • Wrong outfit: the biggest miss. A 0.95Γ— vs 1.15Γ— delta across 3 moves is enough to drop Gold to Silver.
  • Wrong character: some missions force a specific gymnast β€” you can’t route around this. Check the “Who plays” column in the missions index before you start grinding.
  • Under-levelled moves: a max-star Epic scores dramatically more than the same move at 0 stars. See Rankings β†’ Costliest moves to max.

See also