Move upgrade priority
Editorial note: This is commentary by the wiki’s author, not official strategy. Numbers on this page (thresholds, costs, rewards) are pulled from the game data and are verified. Priorities, recommendations, and “do this / don’t do that” claims are the wiki’s opinion based on that data β not the developer’s.
Coins are the bottleneck resource in the mid-game. Deciding where to spend them matters more than any other single call the player makes.
Core principle
A move’s coin-to-max cost scales with rarity, not with its in-run score contribution. That means a Common can be a better coin-per-score investment than an Epic if it appears often in your Gold-medal routines.
From the Glossary β Move rarities:
| Rarity | Coin to max | Level cap |
|---|---|---|
| Common | 4,310 | 37 |
| Uncommon | 12,115 | 38 |
| Rare | 38,810 | 60 |
| Epic | 126,485 | 98 |
An Epic costs ~30Γ more than a Common to max, for ~2.5Γ the level ceiling. You get diminishing returns on higher-rarity coin spend.
Early game (Coach level 1β20)
Max your Common starter moves first. The reasons stack:
- Cheapest coin cost (~4,300 per max).
- They appear in every tutorial and early Competition mission.
- Star-up unlocks more attribute tags, which help satisfy mission bonus conditions.
On Lilly specifically: Arc of Steel and any free-starter Floor moves are the highest-leverage early upgrades because Lilly is forced onto Floor for most of Chapter 1β2.
Mid game (Coach level 20β50)
Shift focus to Rare moves that unlock via mission clears. Rare-rarity drops gate behind mission completions β they’re free-to-acquire but expensive-to-max. The rarity jump gives a meaningful score bump per run.
Check each character’s moves page to see which Rares are in-pool for them, then prioritize the ones flagged with “Attribute: Balance” or “Attribute: Speed” β those are the tags missions most often demand in the bonus column.
Late game (Coach level 50+)
Only now do Epics earn their keep. Pick one Epic per discipline you play competitively and commit. Max-starring an Epic is a 10-mission grind in element drops and 126k coins β don’t split funds across three half-leveled Epics.
See Rankings β Hardest moves for the Epic shortlist, and Rankings β Costliest moves to max if you want to know what you’re signing up for.
Character priority
Lilly has the largest pool (130 moves) and appears in every mission by default, so she’s the correct default for coin spend. Other characters are one-discipline specialists and should be upgraded only for the Competition missions that lock to them.
| Character | Coin priority | Why |
|---|---|---|
| Lilly | β β β β β | Default avatar; her moves show up everywhere. |
| Jasmine | β β β β | Second-most dialogue; Beam specialist; featured in Chapter 3. |
| Nina | β β β | Bars specialist; chapter 4 onward. |
| Remy | β β | Floor specialist β her pool overlaps Lilly’s discipline, so upgrades compete with Lilly’s for the same mission types. |
| Brielle | β | Bars-only, smallest pool (36 moves) and latest story introduction. |