Medals
The game awards one of 15 medals per mission, depending on the mission’s difficulty grade (A–E) and your final score tier (gold, silver, or bronze).
Designs
Each row is one difficulty grade: gold on the left, bronze on the right.
| Grade | Gold | Silver | Bronze |
|---|---|---|---|
| A | ![]() | ![]() | ![]() |
| B | ![]() | ![]() | ![]() |
| C | ![]() | ![]() | ![]() |
| D | ![]() | ![]() | ![]() |
| E | ![]() | ![]() | ![]() |
Score thresholds
Each mission sets three score thresholds, one per medal tier. When your run ends, the highest threshold your routine score clears decides the tier you take home.
| Tier | How | Reward |
|---|---|---|
| Gold | Clear the highest threshold | Gems + Coins |
| Silver | Clear the middle threshold | Coins |
| Bronze | Clear the lowest threshold | TeamXP |
Gold is the only tier that pays Gems. Bronze skips Coins entirely and pays TeamXP instead.
Grade vs. tier
Grade is the mission’s difficulty class, from A (easiest) to E (hardest). It’s fixed per mission and picks the medal design.
Tier is the score rank (gold > silver > bronze). It’s earned per attempt.
A grade-E mission always awards a grade-E medal; your score decides whether you take home the gold, silver, or bronze variant of that design.














