Skip to content

Granite Hold

Granite Hold sprite

Profile

PropertyValue
DisciplineBars
RarityCommon
DifficultyB (numeric 2)
Max stars3

Character variants

Three gymnasts can perform this skill — each calls it by a different name and may unlock it differently.

CharacterDisplay nameAttribute tagsUnlock
LillyGranite HoldStrengthCoach level 16
NinaKeystone SwingStrengthCoach level 64
BrielleChargripStrengthCoach level 108

Upgrade cost

Coin cost to level the move from fresh to the rarity’s max level. Coin tables are character-keyed, so per-character values above are what the player pays.

CharacterVariantTotal coinMax level
LillyGranite Hold4,31037
NinaKeystone Swing4,31037
BrielleChargrip4,31037

Per-level cost ladder

Each star band spans a run of consecutive levels. Coin cost climbs linearly within a band and jumps at band boundaries. The ladder is identical for all three variants (it’s character + rarity keyed, not per-move), so one table covers Lilly, Nina, and Brielle alike.

Star bandLevel rangeCoin per level: first → lastBand subtotal
Star 0 → 11–420 → 35110
Star 1 → 25–1245 → 80500
Star 2 → 313–2285 → 1301,075

Star-up element recipes

Each star transition requires specific elements. Recipes are hand-authored per character — sibling variants of the same skill consume different elements.

Lilly — Granite Hold

Total across all star-ups: 20× Hold + 35× Release

Star transitionElements
Star 0 → 15× Release
Star 1 → 210× Release, 5× Hold
Star 2 → 320× Release, 15× Hold

Nina — Keystone Swing

Total across all star-ups: 20× Chain + 35× Release

Star transitionElements
Star 0 → 15× Release
Star 1 → 210× Release, 5× Chain
Star 2 → 320× Release, 15× Chain

Brielle — Chargrip

Total across all star-ups: 35× Hold + 20× Release

Star transitionElements
Star 0 → 15× Hold
Star 1 → 210× Hold, 5× Release
Star 2 → 320× Hold, 15× Release

See also