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Hammer Grip

Hammer Grip sprite

Profile

PropertyValue
DisciplineBars
RarityCommon
DifficultyB (numeric 2)
Max stars3

Character variants

Three gymnasts can perform this skill — each calls it by a different name and may unlock it differently.

CharacterDisplay nameAttribute tagsUnlock
LillyHammer GripStrengthCoach level 18
NinaVector DashStrengthCoach level 40
BrielleVoltaic EdgeStrengthCoach level 72

Upgrade cost

Coin cost to level the move from fresh to the rarity’s max level. Coin tables are character-keyed, so per-character values above are what the player pays.

CharacterVariantTotal coinMax level
LillyHammer Grip4,31037
NinaVector Dash4,31037
BrielleVoltaic Edge4,31037

Per-level cost ladder

Each star band spans a run of consecutive levels. Coin cost climbs linearly within a band and jumps at band boundaries. The ladder is identical for all three variants (it’s character + rarity keyed, not per-move), so one table covers Lilly, Nina, and Brielle alike.

Star bandLevel rangeCoin per level: first → lastBand subtotal
Star 0 → 11–420 → 35110
Star 1 → 25–1245 → 80500
Star 2 → 313–2285 → 1301,075

Star-up element recipes

Each star transition requires specific elements. Recipes are hand-authored per character — sibling variants of the same skill consume different elements.

Lilly — Hammer Grip

Total across all star-ups: 20× Release + 35× Swing

Star transitionElements
Star 0 → 15× Swing
Star 1 → 210× Swing, 5× Release
Star 2 → 320× Swing, 15× Release

Nina — Vector Dash

Total across all star-ups: 35× Acro + 20× Release

Star transitionElements
Star 0 → 15× Acro
Star 1 → 210× Acro, 5× Release
Star 2 → 320× Acro, 15× Release

Brielle — Voltaic Edge

Total across all star-ups: 20× Chain + 35× Swing

Star transitionElements
Star 0 → 15× Swing
Star 1 → 210× Swing, 5× Chain
Star 2 → 320× Swing, 15× Chain

See also