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Outfits

Every playable gymnast owns 60 outfits β€” 50 competition leotards + 10 training outfits β€” and each outfit exists as a unique per-character recolor of the same base model. So the game ships 60 unique outfit models across 300 character instances.

By type

TypeUnique modelsVariantsSummary
Competition50250Main wardrobe; gated mostly by coach level
Training1050Coin-purchasable practice gear

Character-variant system

Every outfit ships as five per-character recolors. The underlying leotard model β€” mesh, texture, mask β€” is identical across variants. Each gymnast owns her own instance, rendered with a character-specific tint:

  • Lilly
  • Remy
  • Jasmine
  • Nina
  • Brielle

In the UI, the player sees the five gymnasts wearing the “same” outfit in their own palette.

Tag system (for mission bonus matching)

Every outfit is tagged along three dimensions. Missions can require a specific tag value on the worn leotard to grant a bonus-score multiplier β€” match the color/style/material the mission asks for and you clear the score threshold faster.

  • Color β€” one of 13 buckets: Red, Blue, Pink, Purple, Black, White, Gold, Green, Orange, Rainbow, Yellow, Grey, Brown.
  • Style β€” up to two style labels per outfit: Cute, Elegant, Sporty, Fierce, Fantasy, Fresh, Retro, Athletic.
  • Material β€” one of five: Silk, Velvet, Mesh, Sequin, Metallic.

Color distribution

Count of unique outfit models in each color bucket.

ColorCount
Untagged10
Blue9
Purple7
Yellow7
Green6
Red5
Pink5
Black4
White2
Orange2
Gold1
Rainbow1
Grey1

Style distribution

An outfit can carry up to two style tags, so the total below exceeds 60.

StyleCount
Sporty14
Elegant12
Fantasy12
Untagged10
Cute9
Fierce9
Fresh8
Retro8
Athletic7

Material distribution

MaterialCount
Sequin20
Silk12
Untagged10
Mesh10
Velvet8