Skip to content

Outfits

Every playable gymnast owns 60 outfits β€” 50 competition leotards + 10 training outfits β€” and each outfit exists as a unique per-character recolor of the same base model. So the game ships 60 unique outfit models across 300 character instances.

By type

Type Unique models Variants Summary
Competition 50 250 Main wardrobe; gated mostly by coach level
Training 10 50 Coin-purchasable practice gear

Character-variant system

Every outfit ships as five per-character recolors. The underlying leotard model β€” mesh, texture, mask β€” is identical across variants. Each gymnast owns her own instance, rendered with a character-specific tint:

  • Lilly
  • Remy
  • Jasmine
  • Nina
  • Brielle

In the UI, the player sees the five gymnasts wearing the “same” outfit in their own palette.

Tag system (for mission bonus matching)

Every outfit is tagged along three dimensions. Missions can require a specific tag value on the worn leotard to grant a bonus-score multiplier β€” match the color/style/material the mission asks for and you clear the score threshold faster.

  • Color β€” one of 13 buckets: Red, Blue, Pink, Purple, Black, White, Gold, Green, Orange, Rainbow, Yellow, Grey, Brown.
  • Style β€” up to two style labels per outfit: Cute, Elegant, Sporty, Fierce, Fantasy, Fresh, Retro, Athletic.
  • Material β€” one of five: Silk, Velvet, Mesh, Sequin, Metallic.

Color distribution

Count of unique outfit models in each color bucket.

Color Count
Untagged 10
Blue 9
Purple 7
Yellow 7
Green 6
Red 5
Pink 5
Black 4
White 2
Orange 2
Gold 1
Rainbow 1
Grey 1

Style distribution

An outfit can carry up to two style tags, so the total below exceeds 60.

Style Count
Sporty 14
Elegant 12
Fantasy 12
Untagged 10
Cute 9
Fierce 9
Fresh 8
Retro 8
Athletic 7

Material distribution

Material Count
Sequin 20
Silk 12
Untagged 10
Mesh 10
Velvet 8