Spoilers in public channels
A public help channel is full of players at every stage of your game. The agent can answer a late-game question without spoiling it for the newcomer reading over their shoulder. It does this with a spoiler tag, the same blurred text Discord uses everywhere.
How it looks
When an answer touches content past your spoiler line, the agent blurs that part. A player who wants to see it clicks to reveal. Everyone else scrolls past unspoiled.
what's the best skill to clear the bars score gate?
Swap your B-grade filler for a C-grade skill. Ivory Rise clears it with margin. Heads up: the next tier doesn't unlock until Chapter 7.
The main answer stays readable. Only the part that would spoil later content sits behind the blur.
Where the line sits
You decide what counts as a spoiler. The line is usually a point of progression: a chapter, an arena, a world, a story beat. Anything past that point gets blurred when it comes up. Anything before it is fair game and answered in the clear.
You set this on the spoiler rules page. Move the line as your game’s content grows or as a season ends and yesterday’s spoiler becomes common knowledge.
Turning it off
Some communities don’t want spoiler gating at all, either because the game has no real story to spoil or because the server is for veterans. You can turn spoiler handling off entirely on the spoiler rules page, and the agent answers everything in the clear.
What it can’t catch
The spoiler line is about your game’s content, not about surprises a player invents. The agent gates the late-game skill or the final boss because you told it where the line is. It can’t know that one player is doing a blind challenge run and wants nothing revealed. For that, point players at asking in a channel set to mention or /ask, where they choose when to pull an answer.