Complete Synergy Reference
This guide maps all 41 creatures to the five core synergy types, enabling you to build teams that maximize ability interactions.
Synergy 1: ATK Multiplier (Burst Combo)
Core Strategy: One attacker + one ATK-buffer β 2-3Γ damage output
Execution: Support applies ATK boost; attacker deals massive single-target damage
Best for: Burst damage, fast wins against prioritized targets
Risk: If attacker is killed before buffed, combo fails
Attackers (High Damage Output)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 2 | Squeezel | Water | Common | Fast Attacker with ATK buff synergy |
| 3 | Flouffant | Fire | Common | Pure offensive damage dealer |
| 5 | Emboa | Fire | Common | Sleep + damage combo |
| 6 | Auktyke | Electric | Common | Reliable DPS |
| 7 | Kilohopp | Electric | Common | Paralysis control + damage |
| 8 | Wyvierno | Water | Common | Consistent attacker |
| 10 | Platyputz | Electric | Epic | Multi-target + paralysis specialist |
| 14 | Incineraptor | Fire | Common | Fire-type offensive pressure |
| 24 | Barkplug | Electric | Epic | Balanced attacker |
| 39 | Fulgairy | Water | Common | Early-game attacker |
| 41 | Limudroid | Electric | Common | Paralysis attacker |
ATK Buffers (Support Role)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 2 | Squeezel | Water | Common | Tidal Strike provides ATK boost |
| 31 | Statchew | Mixed | Rare | Classic ATK buffer (mentioned in base guide) |
| 32 | Blazeal | Earth | Rare | SPD/ATK buff support |
| 33 | Baboom | Earth | Rare | Speed and attack support |
Sample Burst Teams:
- Ninjump + Statchew β Attackers get buffed for 2-3Γ damage spike
- Platyputz + Blazeal β Multi-target paralysis + ATK buff combo
- Emboa + Baboom β Sleep lock + speed boost for 2-turn guaranteed damage
Synergy 2: Tank Multiplication (Def Stacking)
Core Strategy: One tank + multiple DEF-buffers β nearly unkillable
Execution: Stack DEF boosts on tank; support creatures deal chip damage slowly
Best for: Long battles, boss encounters, defensive wall strategy
Risk: Very slow progression; vulnerable to time-limited content
Tanks (High Defense/HP)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 4 | Spinchilla | Earth | Common | Defender with healing backup |
| 13 | Terrastudo | Water | Epic | Sleep + defense synergy |
| 23 | Axollium | Earth | Epic | Pure defensive specialist |
| 28 | Ghillant | Healing | Epic | Support tank with self-healing |
| 40 | Hoofrit | Water | Common | Sleep + tank combo |
DEF Buffers (Defense Support)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 31 | Statchew | Mixed | Rare | Primary DEF buffer |
| 11 | Snowkami | Water | Epic | Secondary DEF buffer |
| 21 | Herculeaf | Earth | Epic | Earth-type tank support |
| 28 | Ghillant | Healing | Epic | Self-sustaining defender |
Sample Tank Teams:
- Terrastudo + Statchew + Snowkami β Triple DEF stack for unkillable wall
- Ghillant + Herculeaf β Self-healing tank with external DEF support
- Spinchilla + Snowkami β Early-game tank with reliable DEF support
Synergy 3: Control Cascade (Crowd Control Chain)
Core Strategy: Multiple control creatures (paralysis β sleep β ATK reduction)
Execution: Chain debuffs to disable enemy actions for multiple turns
Best for: Preventing enemy actions, locking down dangerous opponents
Risk: If enemy resists one debuff, chain may break (status immunity)
Paralysis Specialists (SPD Reduction)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 7 | Kilohopp | Electric | Common | Electric paralysis specialist |
| 10 | Platyputz | Electric | Epic | Multi-target paralysis + rage prevention |
| 15 | Maximito | Earth | Epic | Paralysis with speed buff synergy |
| 30 | Abuzzinian | Earth | Rare | Paralysis control specialist |
| 41 | Limudroid | Electric | Common | Electric paralysis damage |
Sleep Specialists (Action Prevention)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 5 | Emboa | Fire | Common | Sleep + damage combo |
| 9 | Meowdame | Earth | Epic | Sleep control specialist |
| 13 | Terrastudo | Water | Epic | Tank with sleep utility |
| 40 | Hoofrit | Water | Common | Sleep + tank synergy |
ATK Reduction Specialists
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 27 | Mantleray | Earth | Epic | ATK/DEF control hybrid |
| 26 | Lucidina | Earth | Epic | Support control specialist |
Sample Control Teams:
- Kilohopp + Meowdame + Lucidina β Paralysis lock β sleep β ATK reduction combo
- Platyputz + Emboa + Mantleray β Multi-target control cascade (paralysis β sleep β ATK down)
- Abuzzinian + Terrastudo + Lucidina β Sustained control pressure (tank + control chain)
Synergy 4: Healing Loop (Sustain)
Core Strategy: One strong healer + attackers β chip damage + sustain = guaranteed win
Execution: Healer restores HP each turn; attackers deal damage; team never dies
Best for: Boss fights, grinding, marathon battles
Risk: Extremely slow (can take many turns); boring to play
Primary Healers (Dedicated Healing)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 28 | Ghillant | Healing | Epic | Full healing specialist |
| 31 | Statchew | Mixed | Rare | Multi-purpose support healer |
| 1 | Graffitty | Mixed | Rare | Initial healing support |
Secondary Healers (Partial Healing)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 4 | Spinchilla | Earth | Common | Defender with healing capability |
| 11 | Snowkami | Water | Epic | Support with defensive healing |
DPS Partners (Sustained Damage)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 2 | Squeezel | Water | Common | Fast attacker for consistent DPS |
| 3 | Flouffant | Fire | Common | Reliable damage output |
| 5 | Emboa | Fire | Common | Sleep lock + damage sustain |
| 6 | Auktyke | Electric | Common | Steady DPS |
| 7 | Kilohopp | Electric | Common | Paralysis + damage sustain |
| 8 | Wyvierno | Water | Common | Consistent damage dealer |
| 10 | Platyputz | Electric | Epic | Multi-target sustain damage |
| 14 | Incineraptor | Fire | Common | Fire-type DPS |
| 24 | Barkplug | Electric | Epic | Balanced DPS |
| 39 | Fulgairy | Water | Common | Early-game sustain DPS |
| 41 | Limudroid | Electric | Common | Paralysis + sustain |
Sample Healing Loop Teams:
- Ghillant + Platyputz β Healing + multi-target damage (guaranteed win over time)
- Statchew + Emboa + Kilohopp β Healer + sleep lock + paralysis = lockdown sustain
- Graffitty + Squeezel + Flouffant β Early-game healing loop with dual damage
Synergy 5: Speed Advantage (Turn Economy)
Core Strategy: Multiple speed-boosted creatures β act twice before enemies act once
Execution: Speed buffs enable your team to attack 4 times vs enemy’s 2 times
Best for: Early-mid game, balanced teams, racing to victory
Risk: Doesn’t help if creatures are too fragile to survive (need defense)
Speed Dealers (High SPD Attackers)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 2 | Squeezel | Water | Common | Fast attacker with speed synergy |
| 6 | Auktyke | Electric | Common | Quick electric specialist |
| 8 | Wyvierno | Water | Common | Mobile water attacker |
| 15 | Maximito | Earth | Epic | Speed + paralysis combo |
| 39 | Fulgairy | Water | Common | Fast water DPS |
| 41 | Limudroid | Electric | Common | Quick electric attacker |
Speed Buffers (Support Role)
| ID | Name | Element | Tier | Notes |
|---|---|---|---|---|
| 7 | Barkplug | Electric | Common | SPD buff specialist |
| 24 | Barkplug | Electric | Epic | Enhanced speed support (duplicate?) |
| 31 | Statchew | Mixed | Rare | Multi-purpose SPD support |
| 32 | Blazeal | Earth | Rare | Speed buff support |
| 33 | Baboom | Earth | Rare | Speed and action acceleration |
Sample Speed Teams:
- Squeezel + Statchew β Fast attacker with speed buff = turn advantage
- Platyputz + Baboom + Maximito β Speed stacking for multiple attacks per enemy turn
- Limudroid + Blazeal + Kilohopp β Paralysis + speed buff + follow-up attacks
Cross-Reference: Creatures by Synergy Role
Works in Multiple Synergies
Paralysis Creatures (Synergies 1, 3, 5)
| ID | Name | Element | Tier | Synergies |
|---|---|---|---|---|
| 7 | Kilohopp | Electric | Common | Burst, Control, Speed |
| 10 | Platyputz | Electric | Epic | Burst, Control, Healing |
| 15 | Maximito | Earth | Epic | Burst, Control, Speed |
| 30 | Abuzzinian | Earth | Rare | Burst, Control |
| 41 | Limudroid | Electric | Common | Burst, Control, Speed |
Sleep Creatures (Synergies 1, 3, 4)
| ID | Name | Element | Tier | Synergies |
|---|---|---|---|---|
| 5 | Emboa | Fire | Common | Burst, Control, Healing |
| 9 | Meowdame | Earth | Epic | Burst, Control |
| 13 | Terrastudo | Water | Epic | Defense, Control |
| 40 | Hoofrit | Water | Common | Defense, Control |
Support Hybrids (Synergies 1, 2, 4)
| ID | Name | Element | Tier | Synergies |
|---|---|---|---|---|
| 31 | Statchew | Mixed | Rare | Burst, Defense, Healing, Speed |
| 28 | Ghillant | Healing | Epic | Defense, Healing |
| 11 | Snowkami | Water | Epic | Defense, Healing |
Team Building Strategy by Synergy
Quick Reference: Best Synergy for Your Playstyle
| Synergy | Pros | Cons | Playstyle |
|---|---|---|---|
| ATK Multiplier | Fast wins, simple setup | Risky if attacker dies | Aggressive, action-oriented |
| Tank Multiplication | Very reliable, safe | Slow progression | Defensive, cautious |
| Control Cascade | Locks down enemies | Resistance mechanics | Strategic, control-focused |
| Healing Loop | Guaranteed victory | Extremely slow | Grinding, relaxed |
| Speed Advantage | Turn economy wins | Needs survivability | Tempo-focused, tactical |
All 41 Creatures Mapped to Primary Synergy
| Synergy | Count | Creatures |
|---|---|---|
| ATK Multiplier (Burst) | 11 | Squeezel, Flouffant, Emboa, Auktyke, Kilohopp, Wyvierno, Platyputz, Incineraptor, Barkplug, Fulgairy, Limudroid |
| Tank Multiplication (Defense) | 5 | Spinchilla, Terrastudo, Axollium, Ghillant, Hoofrit |
| Control Cascade | 8 | Kilohopp, Platyputz, Maximito, Abuzzinian, Emboa, Meowdame, Limudroid, Hoofrit |
| Healing Loop | 10 | Ghillant, Statchew, Graffitty, Spinchilla, Snowkami, Emboa, Kilohopp, Platyputz, Hoofrit, Fulgairy |
| Speed Advantage | 11 | Squeezel, Auktyke, Wyvierno, Maximito, Fulgairy, Limudroid, Barkplug, Statchew, Blazeal, Baboom, Kilohopp |
Note: Many creatures appear in multiple synergies as hybrids; count totals exceed 41 due to overlap.
Getting Started with Each Synergy
Beginner: ATK Multiplier
Start with Squeezel + Statchew (both rare/common, easy to obtain)
- Squeezel provides base damage
- Statchew buffs ATK
- Simple 2-creature combo to master before expanding
Intermediate: Control Cascade
Build Kilohopp + Meowdame + Lucidina for triple control
- Paralysis (Kilohopp) prevents action
- Sleep (Meowdame) stuns for guaranteed turn
- ATK reduction (Lucidina) weakens remaining threats
Advanced: Healing Loop
Use Ghillant + Platyputz for infinite sustain
- Ghillant handles all healing needs
- Platyputz provides AoE control damage
- Scales infinitely given enough turns
Expert: Speed Advantage + Defense
Combine Speed team + Tank:
- Statchew (speed buffer) + Squeezel (fast attacker) + Spinchilla (tank)
- Get multiple turns before enemies; tank absorbs damage
- Hybrid strategy using two synergies simultaneously
See Abilities and Skill Reference for detailed ability descriptions and Team Roles for role distribution strategy.