Item Reference
This page is a visual gallery of items found throughout Palmon: Survival, organized by category. All icons are extracted directly from the game client.
Resource Items
Used for: Crafting, building, upgrading creatures and structures.
| Icon | Item | Use |
|---|---|---|
| Wood | Building construction, crafting | |
| Steel | Advanced crafting, high-tier building | |
| Coal | Energy/power generation | |
| Ground Material | Farm/base construction | |
| Dust | Creature upgrades, consumable | |
| Electric Component | Power system crafting |
Creature Evolution Items
Used for: Evolving creatures to higher tiers.
| Icon | Item | Use |
|---|---|---|
| Evolution Material | Creature evolution (primary bottleneck) | |
| Hatch Stone | Egg hatching, breeding | |
| Degree Stone | Grade/rarity enhancement |
Chests and Loot Boxes
Used for: Opening to receive random rewards (resources, creatures, cosmetics).
| Icon | Item | Rarity |
|---|---|---|
| Treasure Box | Common | |
| Premium Chest | Rare | |
| Elite Chest | Legendary | |
| Community Box | Event-exclusive |
Consumable Items
Used for: One-time benefits during gameplay (speed-ups, buffs, stat boosts).
| Icon | Item | Effect |
|---|---|---|
| Speed Boost (1x) | Quick task completion | |
| Speed Boost (2x) | Task completion 2x faster | |
| Speed Boost (3x) | Task completion 3x faster | |
| Speed Boost (4x) | Task completion 4x faster | |
| Speed Boost (5x) | Task completion 5x faster | |
| Energy Recovery | Restore stamina |
Event and Special Items
Used for: Limited-time events, special activities, seasonal rewards.
| Icon | Item | Event |
|---|---|---|
| Christmas Bell | Holiday event | |
| Cookies | Holiday/Party event | |
| Ancient Scroll | Dungeon reward | |
| Flag | Territory/guild event | |
| Prosperity Coin | Festival/celebration |
Boss and Raid Items
Used for: Drops from boss battles and raid content (special currency or rewards).
| Icon | Item | Source |
|---|---|---|
| Boss Core (Tier 1) | Boss battles | |
| Boss Core (Tier 2) | Harder bosses | |
| Boss Core (Tier 3) | Raid bosses | |
| Boss Core (Tier 4) | Extreme raids | |
| Boss Core (Tier 5) | Legendary raids |
Currency Items
Used for: Special shops, trading, or quest currency.
| Icon | Item | Used In |
|---|---|---|
| Contribution Points | Guild shop | |
| Rank Experience | Level progression | |
| Glory Points | Arena shop | |
| Friend Points | Friend shop |
Miscellaneous Items
Used for: Various purposes (quest completion, cosmetics, utilities).
| Icon | Item | Purpose |
|---|---|---|
| Creature Bond | Friendship/affection | |
| Sticker | Cosmetic/decor | |
| Happy Token | Event participation | |
| Island | Exploration/unlock | |
| Counter | Milestone/tracking |
Item Drop Sources
Battle Rewards
Most items drop from battles:
- Easy battles: Common resources (wood, dust, coins)
- Medium battles: Mixed resources + rare items
- Hard battles: Rare resources, evolution materials, special items
- Boss battles: Boss-specific cores, exclusive cosmetics
Tasks and Quests
- Daily quests: Guaranteed common items
- Weekly quests: Guaranteed rare items
- Event quests: Event-exclusive items
- Story quests: Progression rewards
Jobs (Passive Income)
- Mining: Coal, steel, ores
- Logging: Wood
- Farming: Food, consumables
- Crafting: Finished goods, components
Special Events
- Holiday events: Limited-time cosmetics
- Raid events: Boss cores, special currency
- Festival events: Seasonal items, rewards
Chests
- Treasure chests: Random common-to-rare drops
- Premium chests: Guaranteed rare+ items
- Event chests: Event-specific rewards
Item Economy Tips
Don’t waste evolution materials on creatures you won’t use long-term. They’re the primary progression bottleneck.
Prioritize speed-boost consumables early game. Clearing tasks 5× faster is worth more than saving them.
Hoard special currency (boss cores, glory points) until you know what to spend it on. Shop scarcity differs by season.
Open chests strategically during events when drop rates are boosted, not during normal times.
See Resource Flow for spending priorities and Status Effects for consumable effect details.